![]() ![]() Fable was made back before RPGs were uber-simplified so the modern control scheme really doesn’t fit well. However, any experienced RPG player will likely want to avoid it. It’s a bit jarring but it doesn’t hinder your enjoyment of the game that much.įable Anniversary does introduce a new control scheme based on later titles in the Fable franchise, and if you are only familiar with Fable 3, you might want to try it out. Characters will speak emphatically with their hands, over exaggerate their every movement, and trace classic RPG walking patterns that have been phased out in more modern day RPG productions like Skyrim. The animation routines are still the same ones that we saw in the original Fable, which was made back in the days of canned animation loops. While they certainly look updated and detailed, they don’t act like it. The game also has a new lighting engine, which goes a long way toward making the game look appropriately HD.Ĭharacter models are a bit dicier. The environments alone look like they were designed for the Xbox 360, easily comparable to Fable 3. All too often HD Remakes really just mean texture upgrades, but Fable Anniversary has done a lot more than that. That being said, if you are OK with nostalgia cash-ins then you could do a lot worse than Fable Anniversary. This is basically a nostalgia cash-in, nothing more. If you are the type of gamer who likes new characters, new quests, and other sorts of new content in his HD remakes, then Fable Anniversary will probably disappoint you. Heck, even the voice acting was ripped straight from the original titles. The music is supposedly remastered but sounds incredibly similar to the original score. The story and side quests are basically identical to 2005’s Fable: The Lost Chapters. Gameplay-wise, you aren’t going to see much difference from the original here. ![]() That’s why it’s such a breath of fresh air to get back to basics with the recent release of Fable Anniversary.įable Anniversary is a pretty standard HD remake. All these gimmicks and attempts to reinvent the franchise have amounted to a lot of frustration and a lot more disappointment. The last Fable game, Fable: The Journey, was an on rails shooter for the Kinect. The end of Fable 3 was kind of like an incredibly frustrating hybrid of Sim City and a fetch quest. This is the case with Fable, which has basically been the Xbox console line’s star RPG since the original Xbox came out with its fat hamburger controllers.įable has kind of taken a hard left turn from its traditional RPG roots. The more things change and get more complicated, the more we pine for the days when things were simple and easy to get into. ![]()
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